The Special Hands

Specialist rules are applied to the hands that are known as the Special Hands these are explained below together with their scoring values. Some of the Special Hands form exceptions to the rules on Kongs and Chows; no Loose Tiles for Kongs, Chows of four or more tiles and Chows of Winds and Dragons.

The Imperial Mah Jongg


Three Concealed Kongs of Dragons plus a Pair of the players' own Wind.
Score: 6000 points
Note: This Hand must be completely concealed.

The Mah Jongg of the Mandarin


Three Concealed Kongs of Winds plus a Pair of the fourth Wind.
Score: 5000 points.
Note: This Hand must be completely concealed.

The Mah Jongg of the Crazy Monkey


Three Pungs of Dragons, a Chow of the Dragons plus a Pair of the players' own Wind.
Score: 4500 points.

The Fourfold Homely Happiness


Four Pungs or Kongs of the Winds plus a Pair of Dragons.
Score: 4000 points.

The Great Green Major Hand


Four Pungs or Kongs of 2 Bamboo, 4 Bamboo, 6 Bamboo and the Green Dragon plus a Pair of 8 Bamboo.
Score: 3600 points.

The Great Green Minor Hand


Four Pungs or Kongs of 2, 4, 6 and 8 Bamboo plus a Pair of Green Dragons.
Score: 3500 points.

The Red and Green Hand


Four Pungs of 1, 5, 7 and 9 Bamboo plus a Green Dragon and a Red Dragon.
Score: 3400 points.

The Three Adopted Sons of the Dragon Nine


Three Pungs or Kongs of all the nines, a Pung or Kong of Dragons plus a Pair of the players' own Wind.
Score: 3300 points.

The Three Adopted Sons of the Dragon One


Three Pungs or Kongs of all the ones, a Pung or Kong of Dragons plus a Pair of the players' own Wind.
Score: 3300 points.

The Small Green Major Hand


A Pung of 3 Bamboo, two Pungs of Bamboos of even numbers, a Pung of Green Dragons plus a Pair of Bamboos of even numbers.
Score: 3200 points.

The Small Green Minor Hand


A Pung of 3 Bamboo, three Pungs of Bamboos of even numbers plus a Pair of Green Dragons.
Score: 3000 points.

The Enemies

This Hand exists in two forms:

East and West:


Four Pungs or Kongs of East Wind, West Wind, ones and nines in the same suit and one South Wind and one North Wind.

South and North:


Four Pungs or Kongs of South Wind, North Wind, ones and nines in the same suit and one East Wind and one West Wind.
Score: 3000 points.

The Three Adopted Sons of Red Dragon


Three Pungs or Kongs of tiles of the same number, but in different suits, a Pung or Kong of Red Dragons and a Pair of Winds.
Score: 2800 points.

The Three Adopted Sons of the Wind


Three Pungs or Kongs of tiles of the same number, but in different suits, a Pung or Kong of a Wind and a Pair of Dragons.
Score: 2800 points.

The Four Great Siamese Sisters


In one suit: four Pungs or Kongs of consecutive numbers plus a Pair of Dragons.
Score: 2700 points.

The Four Small Siamese Sisters


In one suit: four Pungs or Kongs of consecutive numbers plus a Pair of Winds.
Score: 2500 points.

The Rose of the Winds or Yin and Yang


Pairs of all Winds and all Dragons.
Score: 2200 points.
Note: This Hand must be completely concealed.

The Three Great Scholars


Three Pungs or Kongs of Dragons, a Chow plus a Pair in the same suit.
Score: 2000 points.

The Mah Jongg of Winds and Dragons


Hand consisting completely of Pungs, Kongs and one Pair, all of Winds and Dragons.
Score: 1900 points.

Calling Nine Tile Hand


A Pung of ones, a Pung of nines, the complete sequence of 2 - 8 and any tile of the same suit to make the 14th tile in the hand.
Score: 1800 points.
Note: This Hand must be completely concealed.

The Thirteen Wonderful Lanterns


A tile of each Dragon, each Wind, all ones and all nines plus a one or nine.
Score: 1600 points.
Note: This Hand must be completely concealed.

The Great Snake


A complete set of one to nine in one suit, a Pung or Kong of a Wind or Dragon plus a Pair of Winds or Dragons.
Score: 1500 points.

The Snake of Dragons


A complete set of one to nine alternating through the suits, a tile of each Dragon plus a Pair of the players' own wind.
Score: 1400 points.
Note: This Hand must be completely concealed.

The Snake of the Four Winds


A complete set of one to nine alternating through the suits, a tile of each Wind plus the Red Dragon.
Score: 1200 points.
Note: This Hand must be completely concealed.

The Little Snake


A complete series consisting of all tiles in a suit, a tile of each Wind plus a Wind or a Dragon.
Score: 1000 points.

The Heavenly Blessing

East Wind going Mah Jongg with the first tile from the Wall. This is the same as an Original Hand. This Hand is also known as "The Heavenly Blessing", "Hand from Heaven" and "The Natural Winning".
Score: 3 times double.

The Terrestrial Blessing

Going Mah Jongg with the first tile discarded by East Wind.
Score: 800 points.

Hand of Thirteen Odd Majors


This Hand consists of a one and nine of each suit, a tile of each Wind and Dragon plus a tile that is identical to any of these tiles.
Score: 250 points.
Note: This Hand must be completely concealed.

The Buried Treasure

Hand consisting of all tiles of one suit plus Winds and/or Dragons, only Pungs and Kongs and completely Concealed.
Score: Value of the Hand plus 300 points.

Picked by the Golden Cock

Going Mah Jongg with the tile 5 Circles.
Score: Value of the Hand plus 100 points.

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