Step 1: Object of the Game

To play Mah Jongg, you need to collect combinations of tiles. In Mah Jongg these combinations are known as Chows, Pungs and Kongs. A Chow is a consecutive sequence of three tiles of the same suit. A Pung is three identical tiles of the same suit. A Kong is four identical tiles of the same suit. These are illustrated below.

Chow Example Pung Example Kong Example

Kongs always have one or two tiles turned over.

Mah Jongg is played in Hands. A minimum of four Hands make up a Round, four Rounds make up a Game. This is because each Wind must be Wind of the Round once and each player must have four turns playing as East Wind. The minimum number of Hands that make up a Game is therefore sixteen. There can however be more Hands in a Round if the East Wind player continues to win!

Each player's Hand always consists of thirteen tiles, and when it is the turn of the player they are dealt a fourteenth tile. The player can choose to keep the tile that has just been dealt or can immediately discard the tile. In this manner players always retain the correct number of tiles in their Hand.

The object of the Game is to make a complete Hand of fourteen tiles, this is called going Mah Jongg.
The Hand that is needed to go Mah Jongg must consist of either:

Four combinations of three (Chow or Pung) or four (Kong) tiles and a pair of identical tiles.
As shown in the example below:


One of the Special Hands.

Immediately after a player completes a Hand, they call out "Mah Jongg"! The players now show their Hands in order to calculate and settle the scores. The Game then continues to the next Hand.

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